Post by ricci2 on Apr 26, 2008 20:37:52 GMT -8
---This is, for now, just a placeholder. This profile will most likely be modified and edited once certain issues are sorted out.
Tanner is not yet a playable character, and will uh... sit here and rot for a while.---
Name: Tanneranalon (Better known as Tanner)
Age: 13
Rank: Weyrbrat
Dragon: N/a
Fire-lizards: N/a
Pets: N/a
Description: At thirteen, Tanner is the very definition of what happened under the Syndicate. If you look carefully, beneath thick red scars, he might be a handsome boy, what with his rather delicate bone structure. He has a permanent, if mild, limp stemming from a broken knee in his early childhood.
There is something terribly malicious about him. His caramel coloured eyes are almost catlike, watching everything about him, always ready to pounce. They're large in his still growing face, and if it weren't for the many still angry scars covering his face, he would look innocent. If it weren't for that shadow of cruelty shining from his eyes.
He stands at 5'3" at thirteen, a decent height for one so young, and is pale. Pale from many turns hiding under a black cowl, or in the shadows, or both. It was his mother who eventually managed to send him away from the Syndicate, to the Weyr. Now that he's at Crashing Seas with 'good' people, he's been getting more sun. His scars as a result are whitening, and the unmarred skin is red.
His voice is also permanently scarred. One vocal chord does not work, leaving his voice raspy and toneless. It has changed, and can be considered a tenor, if marred and highly imperfect.
(This is possible, my mother has this problem.)
Personality: A Syndicate Pawn have a personality? Right now, he's still quiet and obedient, and a little violent. He terrifies those around him, with or without trying. Even adults tend to stay away from him. No one wants to be near such a malicious seeming 'child.' It's not right. He has not yet mastered the art of conversation, and it comes out usually in monosyllabic responses. He will never start a conversation, but he won't stop one either, unless provoked to annoyance. He will warn you, shut up or die, and he means it.
If anything, he's happy where he is, in isolation. It gives him more time to adjust to these softer people, non-Syndicate. Even if they had escaped from the Syndicate as he had, it was true that his experience had been... a unique one at best.
History: He was born into the Syndicate. His mother had been a submissive wench to his father, who had been a rather important figure in the Syndicate until he made a fatal mistake during the fabled egg theft of Great Cliffs Weyr. It was then, after this death (an accidental death, he didn't even fight) that the Syndicate Leader, his family's Mistress, decided to give punishment to the son. Tanner had already been growing in ranks among the Syndicate children, winning brawls that had often become deathmatches.
Tanner was beaten with whips of heated metal, or cut with knives, or simply beaten to the ground for the week after his father's death. Those of the metal whip, scar-wise, are still angry and red, though it had been so many Turns before. After this, he was sent to properly train. He trained with a bluerider of an unknown name, an infiltrator of the Weyr. Watching this man, Tanner learned to be truly malicious and evil, but he also learned to hate it. He was a traitor against the Weyr, and his mother had been very quietly teaching him about loyalty (if not to the Weyr), to your own people. And a Dragonrider, whose dragon was born in a Weyr, was a Weyr man.
Within six months, he was regularly partaking in raids and murders. He even became a 'trainer' of sorts for younger 'initiates.' He still remembers one girl, a girl who had been maybe six turns his senior when he was ten, who came. She was an angry girl, but he knew that she couldn't be a part of the Syndicate. In as many words as he could possibly say, he gently pushed her back to her Weyr, where she was hoping to Impress.
When he was twelve, his mother pushed him away. With all the effort and strength she had left in her, she sent him fleeing to Crashing Seas Weyr, a Survivalist Weyr as she called it. He hadn't wanted to go, not without her. But if she went, they could find the pair all the easier. What he didn't know then was that she could Hear dragons, and more often than not, with the power of her gift, they could very easily Hear her. Especially when frantic. To make him leave, to show him he had nothing left, she took a final drastic measure. She killed herself before him.
Twelve turns old, and grief-stricken, the boy left with a Runner he stole, and a small pack of supplies. No one would question it for at least a day. He escaped, and arrived at the Weyr. Here he was quickly was 'accepted' as an official member of the Weyr, but not yet as a human being. Not with that taint of darkness over him.
He would be put into Isolation until he could be properly evaluated. Seeing as the boy was still clearly dangerous, what with his refusal to part with his knives, and the way he would bristle when anyone came near, Isolation was not only the safest place for others, but for him. Very few have come to see him since he's arrived, and he spent his thirteenth Turnday alone.
Tanner is not yet a playable character, and will uh... sit here and rot for a while.---
Name: Tanneranalon (Better known as Tanner)
Age: 13
Rank: Weyrbrat
Dragon: N/a
Fire-lizards: N/a
Pets: N/a
Description: At thirteen, Tanner is the very definition of what happened under the Syndicate. If you look carefully, beneath thick red scars, he might be a handsome boy, what with his rather delicate bone structure. He has a permanent, if mild, limp stemming from a broken knee in his early childhood.
There is something terribly malicious about him. His caramel coloured eyes are almost catlike, watching everything about him, always ready to pounce. They're large in his still growing face, and if it weren't for the many still angry scars covering his face, he would look innocent. If it weren't for that shadow of cruelty shining from his eyes.
He stands at 5'3" at thirteen, a decent height for one so young, and is pale. Pale from many turns hiding under a black cowl, or in the shadows, or both. It was his mother who eventually managed to send him away from the Syndicate, to the Weyr. Now that he's at Crashing Seas with 'good' people, he's been getting more sun. His scars as a result are whitening, and the unmarred skin is red.
His voice is also permanently scarred. One vocal chord does not work, leaving his voice raspy and toneless. It has changed, and can be considered a tenor, if marred and highly imperfect.
(This is possible, my mother has this problem.)
Personality: A Syndicate Pawn have a personality? Right now, he's still quiet and obedient, and a little violent. He terrifies those around him, with or without trying. Even adults tend to stay away from him. No one wants to be near such a malicious seeming 'child.' It's not right. He has not yet mastered the art of conversation, and it comes out usually in monosyllabic responses. He will never start a conversation, but he won't stop one either, unless provoked to annoyance. He will warn you, shut up or die, and he means it.
If anything, he's happy where he is, in isolation. It gives him more time to adjust to these softer people, non-Syndicate. Even if they had escaped from the Syndicate as he had, it was true that his experience had been... a unique one at best.
History: He was born into the Syndicate. His mother had been a submissive wench to his father, who had been a rather important figure in the Syndicate until he made a fatal mistake during the fabled egg theft of Great Cliffs Weyr. It was then, after this death (an accidental death, he didn't even fight) that the Syndicate Leader, his family's Mistress, decided to give punishment to the son. Tanner had already been growing in ranks among the Syndicate children, winning brawls that had often become deathmatches.
Tanner was beaten with whips of heated metal, or cut with knives, or simply beaten to the ground for the week after his father's death. Those of the metal whip, scar-wise, are still angry and red, though it had been so many Turns before. After this, he was sent to properly train. He trained with a bluerider of an unknown name, an infiltrator of the Weyr. Watching this man, Tanner learned to be truly malicious and evil, but he also learned to hate it. He was a traitor against the Weyr, and his mother had been very quietly teaching him about loyalty (if not to the Weyr), to your own people. And a Dragonrider, whose dragon was born in a Weyr, was a Weyr man.
Within six months, he was regularly partaking in raids and murders. He even became a 'trainer' of sorts for younger 'initiates.' He still remembers one girl, a girl who had been maybe six turns his senior when he was ten, who came. She was an angry girl, but he knew that she couldn't be a part of the Syndicate. In as many words as he could possibly say, he gently pushed her back to her Weyr, where she was hoping to Impress.
When he was twelve, his mother pushed him away. With all the effort and strength she had left in her, she sent him fleeing to Crashing Seas Weyr, a Survivalist Weyr as she called it. He hadn't wanted to go, not without her. But if she went, they could find the pair all the easier. What he didn't know then was that she could Hear dragons, and more often than not, with the power of her gift, they could very easily Hear her. Especially when frantic. To make him leave, to show him he had nothing left, she took a final drastic measure. She killed herself before him.
Twelve turns old, and grief-stricken, the boy left with a Runner he stole, and a small pack of supplies. No one would question it for at least a day. He escaped, and arrived at the Weyr. Here he was quickly was 'accepted' as an official member of the Weyr, but not yet as a human being. Not with that taint of darkness over him.
He would be put into Isolation until he could be properly evaluated. Seeing as the boy was still clearly dangerous, what with his refusal to part with his knives, and the way he would bristle when anyone came near, Isolation was not only the safest place for others, but for him. Very few have come to see him since he's arrived, and he spent his thirteenth Turnday alone.